This course focuses on the tools and techniques needed to produce accurate 3D component designs, industry standard technical documentation, and compelling 3D design presentations. It features extensive lessons on building bodies, rendering, assembling design workflows, and creating animations, drawings, and simulations.
You'll learn how to build components that are accurate real-world representations, create photo-realistic renderings …
Component Design with Autodesk Fusion 360
Video description
This course focuses on the tools and techniques needed to produce accurate 3D component designs, industry standard technical documentation, and compelling 3D design presentations. It features extensive lessons on building bodies, rendering, assembling design workflows, and creating animations, drawings, and simulations.
You'll learn how to build components that are accurate real-world representations, create photo-realistic renderings of designs, apply animations to designs, produce drawings of designs that incorporate proper technical documentation, and simulate environments for stress testing designs before manufacturing.
Learn what bodies and components are and how to use both in 3D design
Explore the rendering and animation tools used to create compelling design presentations
Understand assembly design using components and applying joints
Learn to use the drawing environment to create proper manufacturing documentation
Discover how the simulation environment is used to stress test designs
Mike Thomas is author of the O'Reilly titles Introduction to Autodesk Fusion 360 and Master Part Modeling with Autodesk Fusion 360. He works as the Technical Services Manager for the mining equipment company PMP, where he oversees engineering software systems, technical operations and technical growth. A regular contributor to the industrial design blog Design and Motion, Mike is a graduate of the Saskatchewan Institute of Applied Science and Technology who spent the first twelve years of his career as an Autodesk application specialist.
Link The Movements Of Components With As-Built Joints
00:03:44
Inserting Other Models
00:02:18
Joints
00:04:48
Joints 2
00:05:50
Joint Origins
00:02:50
Rigid Groups
00:02:15
Working With Components
00:03:23
Distributed Design
00:03:48
Accessing The Mcmaster Carr Library
00:02:01
Interference
00:01:24
Component Color Cycling
00:01:00
Joint Limits
00:03:56
Drive Joints
00:01:18
Motion Link
00:02:07
Motion Study
00:03:25
Contact Sets
00:02:28
Sharing A Link
00:02:36
Initiating A Live Design Review
00:02:50
Autodesk App Store
00:02:27
Animations
Starting With A Storyboard
00:01:35
Animating The Camera
00:02:04
Add An Action
00:02:47
Adjusting The Position Of Components
00:02:34
Adding Callouts And Adjusting The Appearance
00:01:24
Making Things Explode
00:02:29
Sharing Your Animations
00:01:08
Drawings
Creating A New Drawing
00:04:51
Adding Projected Views
00:03:15
Adding Detail Views
00:01:53
Create A Section
00:03:21
Drawing Settings
00:01:27
Creating A Template
00:01:07
Adding Centerlines And Centermarks
00:01:37
Adding Dimensions
00:05:12
Adding Dimensions With Baseline And Continuous
00:01:11
Editing Dimensions
00:03:13
Adding Leaders And Notes
00:02:39
Adding Symbols
00:02:03
Insert A Parts List
00:02:12
Balloon The Drawing
00:02:17
Configuring The Title Block
00:01:32
Sharing Your Drawing
00:01:00
Intro To Simulation
Creating A New Static Stress Study
00:03:17
Materials
00:02:09
Applying Constraints
00:02:29
Applying Other Constraint Types
00:01:05
Add A Structural Load
00:01:35
Apply Pressure, Moments, And Other Load Types
00:02:11
Contact Within Assemblies
00:02:39
Generating The Mesh
00:03:18
Adaptive Mesh Refinement
00:01:51
Solving And Viewing The Results
00:03:20
Probing The Results
00:03:15
Reports
00:02:27
Conclusion
Wrap Up And Thank You
00:01:19
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