Video description
Pack your bags for the Lost ActionScript Weekend! Gather
'round the fire, study in the cabin, and hang out on the dock with
world-renowned ActionScript guru and educator Colin Moock on an
intimate three-day ActionScript getaway. In the first segment of
this one-of-a-kind learning experience, Colin sits down with artist
James Paterson and technologist Hoss Gifford to cover the basics of
object-oriented programming in ActionScript 3.0.
Forget classrooms. Forget intimidation. Get inspired and get
lost in ActionScript 3.0!
Introduction to OOP (object-oriented programming)
Application structure and design principles
Classes, objects, and packages
Methods and variables
Garbage collection and memory management
Inheritance
Encapsulation
Bonus material: 3D effects with Adobe engineer Chris Nuuja,
lead developer of Flash Player's 3D effects API A Special Colin
Moock Fireside Show 'n Tell
Table of Contents
Introduction
OOP Overview
The Virtual Zoo and Packages
Making a Class
Constructor Methods
Making an Object
Variables and Instance Variables
Constructor Parameters
Object References and Garbage Collection
Methods
Public Methods
Method Parameters
State Retrieval and Modification
Static Variables
Functions and Static Methods
Pet Digestion and Pet Death
Inheritance
A Specialized Type: Wormy Apples
Preparation for First Compilation
Fireside Chat: Adobe Flash Player Engineer Chris Nuuja and 3D Effects
Colin’s Multiuser Adventures with User1 and MegaPhone